Moar Hiatus

Another unfortunate gap in posting, however there are some game reviews on the way. Stay tuned.

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QC and Sheldon!

During my holiday I discovered two fantastic webcomics, Questionable Content and Sheldon.

QC is about a group of friends who run/inhabit a coffee shop. There’s references to indie rock and Dune here and there, but getting them isn’t vital. I’m still less than halfway through the current comics so far, so I can’t make a satisfying synopsis of the plot. Just read it, try to ignore the awful but brief art in the first 100 or so comics and you will (probably) enjoy it.

Sheldon is vastly different, being similar to Garfield in tone and style. It revolves around a ten-year old boy, Sheldon, who becomes worth $1.2m overnight by ‘making the Internet faster’. The comic follows his adventures as a CEO, a small boy worth millions and the friend of a talking duck. Enjoy.

I’m Back!

Arrived back home after the holiday. Some stuff will be along when I can get around to it.

On Holiday

Going on a holiday tomorrow to Queensland, so no posting for a week. In the meantime, go see what little there is at sheldonisourhomeboy.wordpress.com. Support the site by viewing it and maybe we’ll put more stuff up later.

Ghostbusters: The Video Game

I downloaded the new Ghostbusters video game from the Playstation Store a few days ago, and it’s given me Ghostbuster fever. I cannot stop humming the theme. It’s so brilliant.

The game is practically Ghostbusters 3, being written by the people who did Ghostbusters 1 and 2 and voiced by the same actors from the original movie. There are also icons from the originals like Slimer and the Stay Puft Marshmallow Man.

You take control of a new addition to the group, a faceless rookie who speaks less than the Master Chief. He/She has a proton pack and traps too, both upgradeable to do different things like slow ghosts down, etc.

The wonderfully misused jargon from the original movies is also back, with words like boson, particle stream and quantum being used for any old thing. This gives it a ‘mad science’ air about it which makes shooting things even more enjoyable.

A scary atmosphere was also pulled off well, with your main ghost detection mode restricting you to a narrow view through goggles. No peripheral vision means that all kinds of crap can sneak up on you and scare the bejeezus out of you.

This was a great game, and I hope the developer team have the sense to finish on this wonderful note.