Battlefield: Bad Company

Bought Battlefield: Bad Company a couple of days ago at my local game store. I have played the first three missions, and had thoroughly enjoyed it for the ease with which you can change the environment in urban areas via simple application of an explosive to a wall, creating a door with which to throw more explosives through.

The countryside is a little more harder to traverse, with large open spaces leaving you open to long-range fire.  Sprinting through these open sections can get slightly tedious, though the urban sections make up for this slightly. This gets slightly repetitive, as you sprint across open space, mop up stragglers, assault urban base, clear out base, re-arm and move onto next base. Walls present little problem, as your default gun comes with an underbarrel grenade launcher that makes short work of buildings, and explosive barrels and crates are scattered liberally near structures need only a burst of gunfire to go off.

In the midst of battle identifying and tracking targets can be hectic and difficult, and those enemies with rockets and other explosive weapons can present a major problem. Actually dying is rather a rare occurrence on easy difficulty, with your main form of health regeneration an adrenaline shot that comes in unlimited supply. There are many varied weapons ranging from pistols to silenced sub-machine guns to sniper rifles, though they come in pre-set packages that cannot be modified at all. This is a little unneeded, as the aforementioned default rifle is more than enough to get you through most situations.

There is some, but not much, variation on attacking enemy areas, with the options being driving a vehicle into their buildings, flanking them from around the back or sides or just plain rushing in. Taking their turrets is a priority, as they can inflict loads of damage and blow up walls, exposing you. But if you take them for yourself, you can rain hot death upon the base, decimate houses and just generally blow up stuff.

The Frostbite engine behind the progressive destruction of buildings is quite detailed, with only important things like ladders and supportive walls being invulnerable becuase they are needed for consistent play and objectives.

The multiplayer is in the classic Battlefield style with the classic weapon package system, but with the new (and only) game mode of ‘gold rush’. This entails having one team attacking gold crates and the other team defend them. Each vehicle and player respawn (on the attacking team) deducts from the attacker’s war fund which can only be replenished by blowing up the crates and taking the gold. Each time 2 crates are destroyed, the defenders move back to a new base with 2 new gold crates. This is a rather fun game to play, with some bad merits (of course) but not nearly as many good ones.


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